![]() People say you should never remove mods from a save but this is so light weight it shouldnt break anythingĪlso check the other mod, for slaves this time. May not work with prison labor because that mod is quite a mess. This mod does not script recreation for prisoners, it just lets them recreate like your pawns (So if it doesnt work, blame the base game or other mods) And if it still doesnt work, blame Ludeon. If you ask me 'Is this compatible with X version' or something like that, I will laugh at you.Īnd if for some reason your colonists or prisoners aren't recreating, try putting some lights in your rec room. ![]() Unless Ludeon makes some kind of big change to how they handle prisoner recreation need (or the lack thereof) the mod will allways be compatible, regardless of if it says its up to date or not. Then updated to 1.3 and then whatever other version the numbers say. Updated to 1.2, upon a lot of requests and honestly way too much time. Should be fully mod friendly too, but yknow, be careful and all anyway. But you should be aight now.Ĭompletely save friendly. And I used to have a warning about that, and someone commented that it wasn't compatible despite my warning. Now Its FREEZEE COD Warzone 2.0 DMZ Gameplay 1. ![]() Quarry platform: A platform quarry workers will haul resources to. Has less health than the regular quarry, found in the Production menu, as an option for the standard Quarry. Mini Quarry: A small pit dug into the ground for digging. A slightly longer journey now to avoid a much longer journey next time. Quarry: A large pit dug into the ground for digging, found in the Production menu. If you already use PUAH, you want this mod too. This mod should be compatible with any mods, even Hospitality. 80 of this mod is improving Pick Up And Haul (optional installed separately). (Also adds recreation need to raiders and traders. It adds a new Prisoner tab to the bottom and you can use a drop down menu from there to select interactions with your prisoners. While waiting for a fix, I found the work around of running the 1.4 version of Prison Labor. All it does is allow prisoners to experience recreation because for some reason in vanilla they are emotionless husks. From what Ive looked into - the issue has been posted to Vanilla Factions Expanded - Ancients. ![]() *whispering to Jill* "What's up with this guy?" "I am sorry John, but I am incapable of human emotions or motives. "Hey Bill, thinking about joinin the colony today?" To enable this feature prisoners must have 'Force to work' option checked ('Prisoner' tab). Updated to be more compatible, thanks to Demopan's awesome work! Thanks man. Mod Prison Labor for Rimworld (v1.0 - 1.4) This mod force prisoners to work. ![]()
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